Updated FMX 2014 Lineup

The Amazing Spider-Man 2 and The Lego Movie have been added to the FMX 2014 conference in Stuttgart (April 22-25).

Spider-Man’s greatest battle begins at FMX two weeks before the May 2nd U.S. release. David Smith, digital effects Supervisor at Sony Pictures Imageworks, presents the challenges of creating new villains and extensive digital environments while seamlessly blending live-action stunt work with CG character animation.

Animal Logic details its stop-motion-like CG work on the hit Lego Movie; art director Mike Giaimo sets out on a behind-the-scenes journey of the artistic choices and visual challenges of bringing Frozen to life; Chip Loterzo, senior animator at Blue Sky Studios (Rio 2), analyzes the challenge of finding your rhythm in animation.

Other highlights include Gravity discussions with Framestore, Prime Focus World (which did the stereo conversion of the live-action scenes led by SVP Matthew Bristowe and senior stereo supervisor Richard Baker ), and design and engineering studio Bot & Dolly (led by Tobias Kinnebrew) and their programmable robots to carry and move cameras and lights.

In addition, Paul Debevec, who leads the graphics laboratory at the University of Southern California’s Institute for Creative Technologies, explains the laboratory’s role in tackling the virtual production challenge of matching the lighting of real faces to that of virtual environments.

This year’s FMX track “Games for Change Europe” focuses on aesthetic aspects of transformational game design, introducing leading industry professionals and researchers like Noah Falstein (Chief Game Designer at Google) and Ken Perlin (Director of the Games for Learning Institute NYC). In several sessions hosted by Katharina Tillmanns (Co-President Games for Change Europe) and Bjoern Bartholdy (Co-Director Cologne Game Lab), presenters and audience discuss the pairing of emotional design with new technologies and social media to create compelling games for humanitarian, ecological and social impact. The track’s events further include The Games for Change Challenge presentation in collaboration with Autodesk that provides a glimpse of the innovative projects from the students’ competition.

FMX travels around the world to spotlight different regions and their local talent. In 2014, Ibero-America moves into the focus. Curated by Diana Arellano, R&D at the Filmakademie Baden-Wuerttemberg, the “Focus on Ibero-America” brings together Argentina, Chile, Colombia and Mexico. Hernando Bahamon (President of the Bogota ACM SIGGRAPH Chapter and Chair of Bogota ACM SIGGRAPH) expounds on the digital boom in Latin America and reveals how even European projects can benefit from this development. In comparison, Art Director Cristóbal León introduces the vision and creative output of Chile-based stop-motion animation company Diluvio. VFX Supervisor and Founder Charlie Iturriaga, whose contributions were featured in this year’s Academy Award-winning filmHer (Best Original Screenplay) and the award-winning Netflix show House of Cards, adds a Mexican perspective to the series of presentations: he illustrates different projects his company Ollin VFX is currently working on. Independent Animator Juan Pablo Zaramella shares his original concepts and techniques and explains how it became possible to win more than 250 awards with his animated short Luminaris.

Gesture, touch, and voice are changing the way we interact with computers and technology. Doug Cooper, Visual Effects Supervisor at DreamWorks Animation, curates the track “Interaction in the Real World” that seeks to balance the viewer’s perspective with the interactive experience at hand. Senior Engineer Matt Arnold introduces Second Story Interactive Studios’ approach to creating responsive environments at the crossroads of physical space and digital media. Furthermore, Creative Director Marcus Ivarsson reveals how Swedish digital creative agency North Kingdom helps companies create emotional connections between people and brands. Which experience could serve as an example on how to handle interaction in the real world? Brent Strong, Creative Director at Walt Disney Imagineering, showcases the opportunities involved in translating a fictional universe into an immersive experience with his presentation “Live your dreams – interactivity in Disney parks.”

Posted on by Bill Desowitz in 3-D, Events, Movies, Oscar, performance capture, previs, Production Design, Tech, Trailers, VFX, Videogames, Virtual Production

Add a Comment