Libreri Talks VFX/Gaming Convergence at BAFTA

Lucasfilm CTO Kim Libreri spoke last week about the emerging convergence of VFX and gaming at the Technology Strategy Board event at BAFTA in London.

Libreri showed a making of clip from the cancelled Star Wars 1313 (see below) to demonstrate how the interactive use of real-time mocap and video game engine graphics will contribute to removing some of the post out of post-production within the decade. But we’re already beginning to witness such an industry paradigm shift as virtual production gets more sophisticated.

Testing and prototyping has already been done at ILM. ”Everyone has seen what we can do in movies, and I think most people will agree the video game industry is catching up quite quickly, especially in the next generation of console titles. I’m pretty sure within the next decade, we’re going to see a convergence in terms of traditional visual effects capabilities — making realistic fire, creatures, and environments — but working completely interactively,” Libreri said.

In the meantime, you can bet that Libreri is hard at work figuring out how to bring more accurate and efficient photo-realism to the upcoming Star Wars movies, in particular, with improved real-time and cloud rendering for more unified workflows, allowing more time for iteration and polish from the artists.


Posted on by Bill Desowitz in 3-D, Animation, Below the Line, Events, Movies, performance capture, previs, Production Design, Tech, VFX, Videogames, Virtual Production

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