Dolby Sound Podcasts Gaming with Naughty Dog

In the second “Conversations with Sound Artists” podcast from the Dolby Institute and the Soundworks Collection, Rob Krekel & Phillip Kovats of Naughty Dog Studios discuss the challenges of the upcoming Uncharted 4 (listen to a clip below).

The line between cinematics and game play has disappeared in modern games. And with Uncharted 4, Naughty Dog has undertaken a full physics-driven, player-controlled vehicle. Therefore, getting the authentic sound of the jeep was crucial.  They recorded out in the desert but then had to figure out player response — controlling the gas and the hand-brake — and came up with an audio system behind the physics.  It’s a much more detailed, off-road experience than a racing game.

In addition, they work collaboratively with the programmer, the designer and the artists in achieving parity between video and audio.

Posted on by Bill Desowitz in Below the Line, Clips, Crafts, Sound, Tech, Videogames

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