What You Should Know About the Future of VR

Virtual Reality is definitely real now that the tech has arrived, the investment is pouring in and the entertainment industry is jumping in. So VR was the hot topic last week at the 20th FMX confab in Stuttgart, Germany, following all the tech trade shows this year and Sundance, where young filmmakers admitted they were more interested in VR than in movies.

That’s because VR has the potential to transform storytelling into a more interactive experience for filmmaker and viewer alike. And nearly everyone from content providers to techies to animators to VFXers to academics at FMX agreed that the rules of narrative engagement are definitely going to change, not to mention social interaction.

Welcome to the brave new world of VR (360-degree field of vision), AR (Augmented Reality, which adds socialization) and MR (Mixed Reality, which further embeds real space with holograms and graphics).

So it’s no longer going to be a fixed narrative experience: it’s going to be more active, more open and more spontaneous, not like film and not like gaming but a new hybrid with more layers, maybe like holographic theater or eventually the holodeck. That’s both exciting and scary because it means coming up with a new paradigm for storytelling as well as giving up control.

With the advent of better game engines, graphic cards, headgear and the new HoloLens holographic computing system from Microsoft, the entertainment potential is mind-blowing. Imagine turning your favorite movie, series or game franchise into your own virtual playground. We’re going to be part of the story without necessarily altering the outcome. Still, that means a radical shift in storytelling and the tech that’s going to drive it. No wonder the VFX industry and other digital filmmakers are giddy about the creative and financial possibilities. It’s the wild, wild west.

Read the rest at TOH/Indiewire.

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Posted on by Bill Desowitz in 3-D, Animation, Below the Line, Clips, Crafts, Events, Movies, performance capture, previs, Shorts, Tech, VFX, Videogames, Virtual Production

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