SIGGRAPH 2012 Accepting Real-Time Submissions

SIGGRAPH 2012, which returns to the Los Angeles Convention Center, Aug. 5-9, seeks cutting-edge Real-Time Live! content to be presented as part of this year’s prestigious Computer Animation Festival. Examples of accepted real-time simulations and graphics submissions include:

Computer Games, Graphics & Demos

Interactive Animation, Simulations & Rendering Techniques

Military, Industrial or Scientific Visualizations

Research Projects

Real-Time Art Explorations

Interactive Data Visualization & Information Graphics

All content that is interactively controlled and rendered in real-time will be considered. Submissions must be able to be demonstrated in front of a live audience.

“Since its debut in 2009, Real-Time Live! has featured some of the most innovative work presented as part of SIGGRAPH’s Computer Animation Festival,” said Jason Smith, SIGGRAPH 2012 Real-Time Live! chair and digital production supervisor at LucasArts. “Each year the quality and diversity in real-time submissions showcases the best work occurring in the industry. This year’s program will continue this trend of dynamic innovation.”

According to Smith, since debuting at SIGGRAPH in 2009, the quality of submissions continues to be more competitive and impressive each year. This program provides SIGGRAPH attendees access to the industry’s pioneering work in the Computer Animation Festival. “As a community we embrace the diversity and origins of real-time innovation; these breakthroughs enable many industries to re-imagine their production pipelines, development techniques and commercial opportunities on a regular basis.”

The Real-Time Live! submission deadline is 9 April 2012. All real-time work will be reviewed by a professional jury of industry experts from traditional computer graphics, video games, and research organizations. Entries will be judged on creativity, innovation, performance, and most importantly, the ability to render in real time in front of a live audience as part of the Computer Animation Festival. The top selections will be played and demonstrated live on a PC or game console.

View detailed information on how to submit Real-Time Live! content.

Highlights from SIGGRAPH 2011 Real-Time Live!

Posted on by Bill Desowitz in 3-D, Animation, Events, Movies, performance capture, Shorts, Tech, VFX, Videogames, Virtual Production

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