VIEW 2015 in Turin, Italy (Oct. 19-23) has added a special celebration of Laika’s 10th Anniversary, along with “The Future of Videogames” and the making of Everest.
Visual effects supervisor Steven Emerson will present the world of big visual effects inside the tiny world of Laika, which turns 10 next year with the release of its fourth film, Kubo and the Two Strings marking the directorial debut of Laika head Travis Knight, and will screen Coraline and ParaNorman.
** “Let’s Play Together: The Culture of Multiplayer in Videogames” & “Message In A Bottle: The Story of Telling Stories in Videogames”:
Led by Marco Mazzaglia, IT manager/videogame evangelist with Ovosonico, the “Let’s Play Together” workshop will discuss how Massively Multiplayer Online games like “World Of Warcraft” are only the final step of different ways of playing with other people. The goal of the workshop is to teach different ways of “playing together,” not only bounded to usual controller devices like keyboard/mouse/joypad, in order to enable attendees to start making their own best multiplayer game.
In his talk “The Story of Telling Stories in Videogames,” Mazzaglia will discuss how sometimes technology evolves faster than human creativity and how technology offers tools that wait to be used to tell stories or “send messages” to people in most disparate ways. Videogames are now one of the mediums that follow this rule. What are these tools and these techniques today? What “powers” do users have to tell their own stories? This session presents a journey through history and technology that will allow audience members to experience the new “alphabet of the future.”
Additional Videogame themed presentations will include those from Harvey Parker and Scott Harber of Natural Motion Games talking about the new CSR2 autoracing game, Oscar nominee Henry Labounta & chief visual officer at Zynga, and art director Ben Brundenell, who creates The Dawn of Titans game.
Dadi Einarsson, VFX and animation supervisor at RVX, takes a look at Everest. RVX built a photogrammetry model of the entire Khumbu to Everest summit region. This was used in low-res form as a layout model for previs and postvis to ensure all views were fully accurate to the real Everest. Scale, geography and directions were all as they would be had they shot there.