How They Puppeteered Anomalisa

With Oscar-contending Anomalisa from Charlie Kaufman and Duke Johnson, stop-motion studio Starburns Industries blurs the line between animation and live-action. Caroline Kastelic, the puppet supervisor, tells us how they did it, 3D-printing 1,261 faces to go along with more than 150 puppets. Meanwhile, the Museum of the Moving Image is currently presenting “The World of Anomalisa,” an installation of two sets and puppets through March 27, 2016.

Bill Desowitz: Talk about the use of the 3D printer for the faces.

Caroline Kastelic: We used it for a very specific purpose with the realism that they wanted in the faces, and the textures and the differences in color would not have been possible by hand-painting. And they decided early on not to sand the faces and that’s a difference. And that’s why they have that nice texture on them and I find that aesthetically brilliant and it also saved us a lot of time.

BD: What about the bodies?

CK: The initial bodies were hand-sculpted and then photos were taken of them and they brought them into Zbrush and made sculpts of them and those were 3D-printed. So we sanded those and made molds of them and they’re cast in silicone, all hand-seamed and then painted after that.

BD: What software is used for the faces?

CK: They’re done mostly in Zbrush and then Magic we use for the inside geometry of the sculpt.

BD: How many puppets?

CK: Over 150, I would say.

BD: How many for Michael and Lisa?

CK: We had about 20 Michaels at any one time and 10 Lisas or so. But we had a lot of different bodies: Michael in his suit, Michael in his blazer, with his blazer coat off. Lisa in different costumes. And nude bodies. We made tons of bodies, though, because they break and you have to replace them all the time. Tons of arms, tons of eyes.

BD: What did you do special with the eyes to get that twinkle?

CK: The eyes were quite a process. They were hand-painted by an artist throughout production, but for about two solid weeks, he could do two pairs a day. We got 3D-printed resin cores, and then we cast the white part out of round, squishy Urethane and the hard core would be put into that. There were hundreds of eyes because they could get scratched when the animators used a pokey tool and hit the iris or the pupil by mistake. There’s an enamel over it to create the right finishing to the bubble and have a nice shine on there. And we actually had to use a brulee torch kind of thing to heat it to bring all the bubbles up to the surface.

Read the rest at Animation Scoop/Indiewire.

Posted on by Bill Desowitz in 3-D, Animation, Annies, Below the Line, Clips, Crafts, Movies, Oscar, stop-motion, Tech, VFX, Virtual Production

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