Chris deFaria, who oversees development of VFX and animation at Warner Bros., revealed Thursday night at the 5D | FLUX conference at USC that Alfonso Cuaron is turning production on its head with Gravity (Nov. 21), the marooned in space adventure starring George Clooney and Sandra Bullock. Framestore is the lead VFX company and the sci-fi movie is being post-converted in 3-D.
“Instead of trying to create real people and what they’re doing, let’s turn it around and create almost an entirely animated film and then backwards engineer the people into that film,” he explained. “As a matter of fact, let’s not even engineer the people into the film, let’s engineer their faces. So you’ve got these little faces inside these little helmets. But there was a big hiccup that we came to I didn’t realize until later, which was that we began building it as an animated film and Alfonso had an idea that he wanted the shots to be incredibly long, and I said, ‘How long?’ And he said he wanted the first shot to be really long. And I said, ‘You mean, 40 seconds?’ ‘No, 17 minutes.’ So it ends up the film only has 156 shots in the entire two-hour movie, many of them six, eight, 10 minutes long.
“But the moment we went to work prevising this, we went into shot production. We were prevising shots and the assets we were building digitally and the angles we were creating in the camera, we were virtually committing to during that process. But when we began to bring in both the production designer [Andy Nicholson] and the DP [Emmanuel Lubezki], we realized that we were committing to many things, not just shot design but lighting, direction, every prop, every single doorway, every single distance so that when we shot somebody’s eyes, they were converging at the right distance point. And we had a myriad of tools to deal with that. But we didn’t create the virtual world and let the live action drive what was ultimately going to be the shot. We actually created the shot and then made the live action work within it.”
The conference was presented by the 5D Institute in association with the USC School of Cinematic Arts and Autodesk.