Game of Thrones Comes to FMX 2015

The HBO flagship Game of Thrones will be one of the highlights at FMX 2015, the conference on Animation, Effects, Games and Transmedia (May 5-8), which celebrates its 20th anniversary in Stuttgart, Germany.

Two-time Emmy-winner Joern Großhans (Mackevision), who was part of the team that realized 72 Game of Thrones shots that involved crowd replication, water-simulation, set extensions, digital environments, will go behind-the-scenes. Großhans zooms in on the most iconic environments of the series, such as the Eyrie, the Red Keep and the first-ever glimpse of the Free City of Braavos. In addition, Rayk Schroeder, VFX supervisor and lead compositor at RISE FX, recounts the effect creation for the international co-production The Borgias, the sumptuous Showtime series that ran from 2011 to 2013.

VFX commercials with an animalistic touch from Glassworks, The Mill, and Unexpected

As viral as it gets: FMX brings you VFX-laden commercials and the stories behind them. Popular contributors include Alexander Kiesl and Steffen Hacker (both from Unexpected) who put you face to face with the energy drink Birell with its wild bunch of digital animals. What’s more, the team reveals interesting tidbits from inside the international commercials industry. Well that’s a satiny plié! Glassworks’ Ruediger Kaltenhaeuser takes you through the highly innovative Lycra Moves You, a commercial that was realized in cooperation with Independent Films & SapientNitro. In Lycra Moves You, the medium of dance is celebrated in the form of a 3D cloth trail that follows and represents the dancers’ elegant movements. Kaltenhaeuser explains how the fabric was built and simulated. Moreover, Jorge Montiel and Sam Driscoll (both The Mill) discuss the evolutionary journey of character animation which led to the creation of a 100% CG photo-real orangutan for the multi-VES award-winning commercial SSE Maya.

Animation Wild ‘n Strange explores the fringes

Venture into the wilderness with Allison Schulnik, an acclaimed independent US artist whose award-winning films, paintings and sculptures have been featured in international screenings and exhibitions. Among others, Schulnik brought you the swoon-worthy Forest, which was the official music video for the celebrated indie-pop band Grizzly Bear — the song “Ready, able” received more than four million views on YouTube. She presents paintings, drawings and behind-the-scenes photographs from her films. Let’s put on a happy face: The Japanese multimedia artist Akinori Oishi who is best known for his smiling faces explains why he’s a “Drawaholic.” From hand-drawn to 3D: Marc Bertrandwho has worked as a producer for the National Film Board of Canada (NFB) since 1998, showcases the broad and experimental variety the NFB is capable of. Bertrand’s hand-picked selection showcases nine works which experiment in different ways with stereoscopic and 3D animated films, such as Norman McLaren’s Around is Around and Now is the Time, both of which count among the very first stereoscopic animation films ever made. Be ready to be drawn in.

Tech Talks: Delicious hors d’oeuvres à la tech

When a tech talk becomes a body talk: Michael J. Black (Max-Planck-Institute Tübingen) provides a short tutorial on how to model realistic human bodies from scans and to create digital avatars so that everyone’s able to walk away with a ready-to-use 3D body model. Moreover, software engineer François Beaune delivers a talk on Appleseed, a modern, open-source rendering engine designed to produce photorealistic images, animations and visual effects, which, among others, was used to render the short film Fetch. Jan Froehlich and Bernd Eberhardt (Stuttgart Media University) offer a glimpse into the future of filmmaking by introducing the Open Film Tools with specific attention to high-dynamic range and wide-color gamut image capture. Vladan Blahnik and Michael Wick (Zeiss) dedicate their presentation to the physical simulation of lens effects like flare, straylight, bokeh and chromatic aberration. To round things off, Mark Davey (The Foundry) focuses on the development of BLINK, which constitutes a “write once, deploy everywhere” image processing framework for scheduled heterogeneous image processing.

Game of Thrones, Season 4 – VFX making of reel from Mackevision on Vimeo.

Posted on by Bill Desowitz in 3-D, Animation, Below the Line, Clips, Events, Movies, performance capture, previs, Tech, TV, VFX, Videogames, Virtual Production

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