Universal Home Ent. is on a Blu-ray roll this year with Scarface, American Graffiti, Animal House, and Blues Brothers. But with today’s release of the Jurassic Park Ultimate Trilogy, they’ve definitely hit a new milestone. It’s not only the first of the prestigious Steven Spielberg Universal franchises to go Blu (next year will see Jaws and E.T. plus the Indy trilogy over at Paramount), but it’s obviously also a VFX touchstone. ILM’s CG dinosaurs were an animated game-changer and they look terrific in HD. The skin shines and the reptilian textures are very believable. In fact, the animated performances still work wonders. And without that sense of awe when looking at the T-Rex and his pals, Jurassic Park never would’ve achieved such greatness. Of course, it helped that Michael Crichton hit a cultural nerve with his thrilling cautionary tale (raising the stakes after The Andromeda Strain and Westworld). And the CG work only got better in The Lost World and Jurassic Park III. It changed animation and VFX and we are beholding its legacy today.
Of course, the dinosaurs were all set to be stop-motion, courtesy of Phil Tippett’s Go-Motion technique made famous in Dragonslayer, but Dennis Muren wanted to at least try out a CG T-Rex test, and Spielberg gave him the OK: “He’s never really been interested in technology, but his ideas have given opportunities for that technology to be used,” Muren told me a few years back. “He would’ve been OK with stop-motion dinosaurs in Jurassic — we were going to add blurs to them and everything. But there was something else we could do better at the time.”
Tippett said he felt extinct (which Spielberg turned into a joke in the film), but the director wisely kept him on to supervise the animation of all 50 digital dinos because of his invaluable knowledge of movement and behavior, and it earned Tippett his second Oscar. Not only that but this led to a ground-breaking transition at Tippett Studio from stop-motion to CG.