Getting More Immersed with Indiewire


  The Penske Media purchase of Indiewire has resulted in an expansion of my role as crafts and awards season contributor.  Beginning this week, I begin Emmy coverage of below-the-line contenders along with my usual Oscar season crafts reporting, working closely

Immersed in Blu-ray: Hitchcock and Bogart


The WB Archive Collection gets Hitch and Bogie on Blu-ray and they've never looked better for home viewing. In Kent Jones' indispensable doc, Hitchcock/Truffaut, he reminds us that Truffaut was on a mission to correct misconceptions about Hitch as a lightweight

Immersed in Books: Farber on Film


For the first time, the complete writings of film critic Manny Farber is available from Library of America, edited by Robert Polito (Savage Art: A Biography of Jim Thompson). Manny Farber (1917-2008) was the first modernist film critic to write like a modernist.

performance capture

Spielberg and Jackson Tout Tintin at Comic-Con

Posted on by Bill Desowitz in 3-D, Animation, Books, Events, Home Entertainment, Movies, performance capture, Tech, Trailers, VFX, Virtual Production | Leave a comment

Sorry I’m unable to report directly from Comic-Con’s Hall H in San Diego to bring you Steven Spielberg’s historic appearance, but, rest assured, I will have some very privileged Tintin access very soon. However, according Rebecca Keegan of the Los Angeles Times, Spielberg showed off some action-packed footage of Tintin engaging in both a gun fight and fist fight, and pursuing some baddies on wet cobblestone streets. The celebrated director also discussed raising the performance capture bar at Weta with his surprise guest, Peter Jackson, who still plans on directing the second installment if The Adventures of Tintin proves popular after its North American release on Dec. 23.

“Do I shoot this live-action with a digital dog or do I shoot this computer animated?” he originally questioned. “This was the medium which was begging us to use it.” While he wanted to capture a physical resemblance to the Herge comics, he didn’t want them to look cartoony, which is why the photoreal skin textures were applied to the characters.

Like Cameron, Spielberg had a virtual camera to see the rough performance capture renders and shot the whole thing using the V-Cam; this gave him a lot more freedom with action sequences than he’s accustomed to with a real camera. He also enjoyed the intimacy with the actors: “This is much more of a direct to canvas art form.” He was amazed at the emotion they were able to achieve with the animation. As for the virtual technology, he praised it for being “realistic to the point where the animators can create the musculature, nerves, and replica of a human body which responds the same way as we do.”

Oh, by the way, Spielberg took the opportunity to announce that, among his many projects, is Jurassic Park 4 (Universal Home Ent. releases Jurassic Park Ultimate Trilogy on Oct. 25).

http://www.youtube.com/watch?v=uqn_rjQudps

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