Immersed in Blu-ray/DVD


The Great Escape, Richard III, Badlands, Sansho the Bailiff, and the original Fast and Furious are the latest home entertainment releases I've enjoyed. The Great Escape (Fox/MGM) This 50th anniversary Blu-ray release of the World War II classic may not be

VFX Retrofitting Star Trek Into Darkness


Like Skyfall, Star Trek Into Darkness is a hybrid of the old and the new in completing its rite of passage reboot. Except that J.J. Abrams has the advantage of time travel, which he introduced in the first movie, for creating a parallel universe that allows him to

The Academy Tackles Storytelling in the Digital Age


Tech and storytelling converged during a fascinating series of discussions at the Academy on May 15 about Zero Dark Thirty, Argo, and Star Trek Into Darkness, hosted by screenwriter John August. After showing a funny collage of clips about ditching cell phones and

Movies

Hugo to Get Plenty of FMX Love

Posted on by Bill Desowitz in 3-D, Animation, Events, Movies, performance capture, stop-motion, Tech, VFX, Videogames, Virtual Production | Leave a comment

Hugo will get two presentations at FMX 2012, the 17th conference on Animation, Effects, Games, and Transmedia, May 8-11 in Stuttgart, Germany. VFX supervisor Rob Legato and Ben Grossmann (Pixomondo’s VFX supervisor) will discuss the game-changing 3-D along with the VFX challenges of pulling off Martin Scorsese’s Oscar-nominated ode to Méliès.

Then, Matthew Gratzner (New Deal Studios) joins Grossmann to dissect the impressive train sequence in a second presentation. While New Deal Studios created the train as a model both in the computer and on set before the crash was filmed, Pixomondo created further visual effects, which involved, amongst others, texturing the train and turning it into a digital model.

Meanwhile, VFX supervisors Juri Stannosek (Pixomondo) and Rainer Gombos (HBO), who create the work for the medieval fantasy series Game of Thrones, reveal which visual effects await the audience in the 2nd season of the critically acclaimed show based on George R.R. Martin’s best-selling A Song of Ice and Fire series of fantasy novels.

Christian Cordona (Look Effects) — one of the VFX supervisors who works on the American crime series Bones – imparts professional insights ranging from pre – through post-production.

Bioware’s Technical Artist Luis Alonso illuminates how the Mass Effect trilogy has evolved since Mass Effect came onto the market. The final installment, Mass Effect 3, is highly anticipated by fans and experts alike. The third-person role playing game The Witcher 2: Assassins of Kings constitutes another gaming highlight at FMX. Lucjan Wiecek from the Polish video game publisher CD Projekt Red takes the audience on a journey into the breathtaking world of Geralt of Rivia, the Witcher.

The traditional, annual FMX presentation of “SIGGRAPH Papers,” this year curated by Michael Goesele from the Technical University Darmstadt, is supplemented by a new series on “Eurographics Papers.” This is a scientifically oriented track in cooperation with the European Assn. for Computer Graphics, curated by Prof. Carsten Dachsbacher, who teaches at the Karlsruhe Institute of Technology. The following speakers have already confirmed their coming: Lars Krecklau (RWTH University Aachen), Diego Gutierrez (Universidad de Zaragoza), Kai Schröder (University of Bonn), Pascal Mueller (Esri Germany), Daniel Sykora (Czech Technical University in Prague), and Tim Reiner (University of Karlsruhe).

Klyce Talks Dragon Tattoo Sound

Posted on by Bill Desowitz in Below the Line, Books, Clips, Editing, Movies, Music, Oscar, Tech, VFX | Leave a comment

I spoke with Oscar-nominated sound designer Ren Klyce about The Girl with the Dragon Tattoo for my TOH column at Indiewire. The underlying soundscape is a freezing, unsettling horror that perfectly complements the creepy, graphic imagery. The feeling of melting snow was prevalent everywhere and so your ear accepted it as being the same place because it’s freezing. But it’s the surreal sounds that were most intriguing, including the mugging of Salander in the subway, culminating with her beating up her assailant on the escalator. Fincher wanted the sound to carry the violence with a screeching terror.

Forbis & Tilby Talk Wild Life

Posted on by Bill Desowitz in Animation, Events, Movies, Oscar, Shorts, Tech | Leave a comment

As we await Sunday’s 84th Academy Awards, I chatted with Wild Life directors Amanda Forbis and Wendy Tilby about their inspired animated short from the NFB about the Canadian frontier in the early 20th century. It’s told with a wry mockumentary style utilizing gouache on paper to achieve a rough, painterly look.

What was the origin of Wild Life?

Wendy Tilby: Amanda had an idea many years ago of telling a story about remittance men (young British gentlemen who were told to do something in the colonies rather than hang around home), but she wasn’t necessarily thinking about animation, and when we were trying to come up with a story to do after When the Day Breaks. We were thinking of something a little more documentary and it merged into Wild Life.

Amanda Forbis: It kind of comes from the place we’re both from, which is Alberta — the Canadian prairie — and the fact that we both have English relatives who came over around that time and who suffered under similar circumstances. The point was that all the breeding in the world can’t help you in those circumstances.

And this theme is more applicable than ever.

WT: I was just about to say that we’re hoping that the theme can be broadened to empires in general and the hubris that goes without that.

AF: For me, as an animator, I think I have a very tenuous grasp on well being. The rug can be pulled out at any moment. Animation is what I know and what would I do without animation?

It’s a wonderful journey and I especially liked the comet metaphor (not being a part of the whole and crashing).

WT: Thank you. That was a slightly contentious issue at the end with people looking at the film just before it was finished, who were puzzled by it and thought the descriptive text might be a distraction. But we were reluctant to take it out. It was part of the story from the very beginning and added a dimension.

AF: I think helps in terms of visualizing the emptiness and loneliness.

WT: It’s his version of a religious experience at the end.

How did the animation go?

WT: That was kind of agonizing actually. We had just finished When the Day Breaks when we started working on this and we wanted to use the computer more because we were just getting literate with it, so we thought we’d use a style that would be computer friendly and it would go faster. And we mucked around with different techniques in the computer and just never found anything that was truly satisfying to us. We decided to go back to real paint because we like the accidents that are created; there are all these unintended things that happen with painting that make them interesting and it’s harder to achieve that with the computer because you have to plan everything.

For the style itself, we wanted a folksy naive thing: opaque, colorful. It was rather a long process because we would animate in Flash and then print them out and paint them and then hand them in and, in some cases, cut them out and place them in a different background. It was a pretty arduous process and I don’t know if we’d work that way again.

Reel FX Teams with del Toro on Day of the Dead

Posted on by Bill Desowitz in Animation, Movies, Music, Tech, VFX | Leave a comment

Reel FX has teamed Guillermo del Toro to produce the CG-animated Romeo and Juliet riff, Day of the Dead, bringing him back to his Mexican roots. Day of the Dead, scheduled for release in the fall of 2014, is directed by Emmy Award winner Jorge R. Gutierrez (El Tigre, The Adventures of Manny Rivera). The film is being penned by Gutierrez and Emmy Award nominee Doug Langdale. Reel FX will produce alongside Aaron Berger and Carina Schulze of Chatrone Inc.

The action-packed love story, which takes place during the famed “Day of the Dead” celebration, represents the first time in almost 20 years — since 1993’s Cronos — that del Toro has collaborated on a feature project set in Mexico. Music is also integral to the story; the film will feature an international roster of A-list recording artists performing new songs as well as re-imagined iconic songs. Reel FX’s Brad Booker brought Day of the Dead to the studio and is the development executive on the project.

“We’re thrilled to have Guillermo on board for Day of the Dead,” said Booker. “As individuals, Guillermo and Jorge share a cultural background and love for Mexican folklore, which brings a palpable authenticity to our project; however, as artists, each brings to the picture a vastly different aesthetic sensibility. Working together for the first time, we feel that they bring a truly unique balance to the style and story of the film.”

Notes del Toro, “I have admired Jorge’s work for a long time. He has a unique aesthetic and sense of humor. Day of the Dead offers a perfect opportunity for his sensibilities to shine. This is a colorful, vibrant, vital fable that utilizes the animation medium in an incredible way. The object of the tale is not only to talk about life but to dazzle us — jolt us — into living to the fullest. To join Reel FX, Cary Granat, and Jorge in this adventure is a privilege and a joy.”

In addition to Day of the Dead, Reel FX has secured and is actively developing multiple CG-animated and effects-driven, live-action projects. Projects underway include an animated feature adaptation of the Dark Horse graphic novel, Beasts of Burden, produced by Andrew Adamson (Shrek) and Aron Warner; and Turkeys, the studio’s CG-animated comedy directed by Jimmy Hayward (Horton Hears a Who!). The studio also recently collaborated on the production of the 3-D film Cirque du Soleil’s Worlds Away, written and directed by Adamson, and exec produced by James Cameron. Granat and Ed Jones served as producers on the project for Reel FX. Worlds Away is currently in post-production and set to debut in late 2012 from Paramount Pictures.

Academy Salutes the Shorts

Posted on by Bill Desowitz in Animation, Events, Movies, Oscar, Shorts, stop-motion, Tech | Leave a comment

Last night the Oscar-nominated shorts for both animation and live action were celebrated at the Samuel Goldwyn Theater, hosted by Brad Bird, who has significantly crossed over with his blockbuster Mission: Impossible Ghost Protocol (which hits Blu-ray April 17 from Paramount). In fact, there’s nothing like watching a movie at the Academy, and that merely magnifies the enjoyment of the shorts. This year’s crop looked particularly stunning, especially The Fantastic Flying Books of Mr. Morris Lessmore, La Luna, and Wild Life.

Bill Joyce set the tone in the lively Q&A by discussing how Katrina and his love of books coalesced into a magical ode to old-fashioned storytelling and tactile techniques. “In the aftermath of Katrina, the whole city of New Orleans was sort of gray,” Joyce explained. “It had lost its color and we found drifts of books washed around in the detritus of the storm.”

Joyce was joined by co-director and Moonbot Studios co-founder Brandon Oldenburg; La Luna’s Enrico Casarosa from Pixar; A Morning Stroll’s Grant Orchard; Dimanche/Sunday’s Patrick Doyon; and Wild Life’s Amanda Forbis and Wendy Tilby, who proclaimed that government financing in Canada gives you a better chance at realizing your filmmaking dreams.

However, Orchard’s bizarre zombie apocalypse at the end of A Morning Stroll caught Brad’s attention. He said the whole existential preoccupation with the chicken was pure animation and that the zombie was the perfect metaphor. Given Joyce and Oldenburg’s great success with turning Morris Lessmore into an Apple app — which Bird wanted to learn more about — he joked that Orchard should turn his zombie into an app as well.

Meanwhile, Academy governor Jon Bloom announced that all 10 shorts nominees were released yesterday on iTunes in 56 countries while playing in 138 theaters and VOD, which is unprecedented. “We have grossed through yesterday over a million dollars,” Bloom said, and then predicted that it would hit a historic $1.7 million.

Mendes Debuts Skyfall Videoblog

Posted on by Bill Desowitz in Below the Line, Cinematography, Clips, James Bond, Movies, Tech, VFX | Leave a comment

Skyfall director Sam Mendes introduced the first of his videoblogs today on the 007.com website. Not much of a debriefing on the 23rd James Bond film and Daniel Craig’s third as 007, but then he’s just getting started in introducing his ties to Bond and providing behind-the-scenes tidbits.

“The roots of my doing this Bond movie start way before anybody approached me because, like everyone else, I have my own personal relationship with Bond which began when I was I suppose about nine or ten years old. I’ve always been a fan of the movies,” he says.

In fact, Mendes told me a decade ago that he was first approached to direct Die Another Day. He was very flattered but it just wasn’t the right Bond for him. Little did we realize that Craig would eventually become the sixth Bond and that he’d be engineering the film that will likely define his legacy, now that the rite of passage is over.

Naturally, Casino Royale pulled Mendes in: “Here was a real man in a real situation and it reminded me of when I was watching Sean Connery…I think it is still possible to make a big, entertaining, fabulous, glamorous movie and yet at the same time to say something about the world that we’re living in.”

And, ironically, Skyfall marks Mendes’ first English movie.

UPDATE: Skyfall will get an IMAX release for the first time day and date with the Nov. 9 bow.

LightWave 11 Gets More Dynamic

Posted on by Bill Desowitz in 3-D, Animation, Movies, Tech, VFX, Virtual Production | Leave a comment

LightWave 11, the latest version of NewTek’s Emmy award-winning 3D software, is now shipping with instancing, flocking and fracturing tools, flexible Bullet Dynamics, and Pixologic ZBrush support.

LightWave 11 is designed to support the creative process, providing the artist with the ability to interact in real time with 3D content, to work seamlessly with the full range of software applications in production pipelines, and to render on unlimited render nodes. LightWave 11 incorporates groundbreaking technology, such as the Virtual Preview Renderer (VPR) for onscreen real-time rendering and Anaglyph Stereoscopic Preview for real-time interocular, “red-blue” anaglyphic separations. Some of the many new features in LightWave 11 include:

Instancing

  • Duplicate a vast number of objects in a scene without experiencing memory overhead
  • Scale, position, rotate and surface randomly cloned objects for realistic detail

Flocking

  • Animate realistic motion of grouped objects such as such as birds, fish, insects, animals, aircraft, spaceships and more using a new motion modifier
  •  Calculate crowd avoidance of neighboring objects, target alignment and cohesive attractions with the motion modifier

Fracture

  • Pre-fracture objects that are ready for destruction with a new Modeler tool that is designed to  complement Bullet Dynamics in Layout
  • Animate explosions without using dynamics and control the density of fractures by applying weight maps to objects

Bullet Dynamics

  • Deliver physics-based animation with the Bullet Dynamics engine in Layout and  the new Fracture tool in Modeler
  • Collapse buildings, create explosions or quickly place objects in a natural-looking random pattern

Virtual Studio and Interchange Tools

  • Support for new controller types, including the Sony Playstation Move, allow users to easily control and record the item results with a LightWave channel
  • Import and export model and texture data to Pixologic ZBrush software with GoZ  technology

Additional LightWave 11 features include powerful new render buffer capabilities, robust Python scripting functionality, FiberFX enhancements, user interface improvements, and more.

Pricing and Availability

LightWave 11 is now available for the retail price of US$1,495. Upgrade pricing from earlier versions of LightWave is US$695. Educational pricing is also available. For more information, please visit www.newtek.com.

The Descendants, The Artist, Rango Take Eddies

Posted on by Bill Desowitz in Animation, Below the Line, Editing, Movies, Oscar | Leave a comment

The Descendants, The Artist, and Rango took top editing honors at last night’s 62nd Annual ACE Eddie Awards at the Beverly Hilton Hotel.

The Descendants, (edited by Kevin Tent, A.C.E.) and The Artist (edited by Anne-Sophie Bion & Michel Hazanavicius) won Best Edited Feature Film (Drama) and Best Edited Feature Film (Comedy or Musical), and Rango (edited by Craig Wood, A.C.E.) won Best Edited Animated Feature Film.

Talking with the Hugo Oscar Nominees

Posted on by Bill Desowitz in 3-D, Animation, Below the Line, Books, Clips, Costume, Movies, Music, Oscar, Production Design, Tech, VFX, Virtual Production | Leave a comment

For my TOH column at Indiewire, I spoke with the Hugo front runners Dante Ferretti, Sandy Powell, and Howard Shore about the retro vibe. Meanwhile, Hugos sound mixing team (production mixer John Midgley, re-recording mixer Tom Fleischman, and scoring mixer Simon Rhodes) took top CES Sound Mixing honors last night at the 48th annual awards held in the Millennium Biltmore Hotel’s famed Crystal Ballroom.

Talking with the Makeup Oscar Nominees

Posted on by Bill Desowitz in Below the Line, Clips, Movies, Oscar | Leave a comment

For my TOH column at Indiewire, I discuss the Oscar-nominated makeup for Harry Potter and the Deathly Hallows — Part 2, The Iron Lady, and Albert Nobbs with Nick Dudman, Mark Coulier, and  Matthew Mungle.

“The thing about ‘Potter’ we’ve always said is: You’ve got to treat it as though it isn’t a fantasy film at all — you’ve got to treat it like everyone’s got a history they’ve lived through and it has a reality to it. So we really did obsess on detail,” Dudman says.

“We thought that with the wig and the costume and Meryl’s performance, that was enough for the younger age. For the older, we pushed it a little further: we injected more of the puffy cheeks that Thatcher developed in later years and the neck,” Coulier recalls.

“It was all about taking these two beautiful women and turning them into men,” explains Mungle.

http://www.youtube.com/watch?v=_R2BdIexyvo