Autodesk Revs Up Workflows at SIGGRAPH 2015

Autodesk has new extension releases for Maya 2016 and 3ds Max 2016, a new set of features for Shotgun 6.3, and unveiled a new 3D marketplace on Creative Market, – its online platform for purchasing and selling custom content developed by artists. 

These solutions, along with Autodesk’s newly announced Stingray Game Engine, will be on display throughout SIGGRAPH, with additional resources available on AREA. Visit Autodesk at the Shotgun booth, #317.

016 M&E Extensions: 3D Content Creation Simplified
With new features designed to improve the artist experience, the extensions streamline complex animation tasks and accelerate the design, sharing, review and iteration of dynamic 3D content across every stage of the creative pipeline.

Autodesk Maya 2016 Extension 1:
– A brand new text tool makes it easier than ever to create branding, flying logos, title sequences, and other projects that require 3D text. 3D Type allows artists to create editable, non-destructive, multi-line, deformable type.
– Scalable Vector Graphic (SVG) support helps artists bring 2D designs created in applications like Adobe Illustrator to life in a 3D environment.
– New procedural texture and image processing nodes in the Hypershade allow simplified development of more sophisticated looks.
– Game exporter workflows have been simplified and streamlined, making it faster and easier to move from Maya to game engines such as Unity, Unreal and Autodesk Stingray. Artists can achieve an even better level of detail (LOD) when changing lens length or field of view with the inclusion of screen height percentage.
– Live linking between Maya and the Stingray game engine can update geometry, characters, and camera positions dynamically. Changes can be seen instantly in either tool, eliminating the need to re-export or manually replace assets in a scene.

Autodesk 3ds Max 2016 Extension 1:
– Geodesic Voxel and Heat Map solvers allow artists to create better skin weighting faster. New Max Creation Graph (MCG) Animation Controllers that provide procedural animation capabilities.
– A new Game Exporter allows artists to transfer models, animation takes and other data from 3ds Max into game engines like Unity, Unreal and Autodesk Stingray. ShaderFX has also been enhanced to support physically-based shaders in Stingray, ensuring visual consistency in booth tools (Autodesk will continue to support other game engines).
– A new Live link between 3ds Max and Stingray allows design visualization experts to assess and review their designs in an interactive 3D environment.
– Introduces a powerful 3D text tool to build engaging visualizations: adding and animating data driven information to a scene has never been easier.

New Features in Shotgun 6.3:

The upcoming Shotgun release will include new review and approval features and an updated Client Review Site to streamline collaboration and communication within teams, across sites and with clients. Shotgun’s Pipeline Toolkit is also being updated with the Shotgun Panel, which will let artists communicate directly with other artists and see only the information relevant to their tasks directly inside creative tools like Autodesk Maya and The Foundry’s Nuke, along with a refreshed Workfiles tool to find and navigate to relevant files more quickly.

— Media App Enhancements — A new global view allows users to easily access and manage media across all of their studio’s projects from one, easy-to-access location in Shotgun. Other improvements include new browsing options, playlists and a preference to launch media in RV, the desktop image/movie player.
– Client Review Site Updates — Now studios can more quickly invite multiple client contacts to review work, control password options that cover a wider range of security requirements, and collaborate faster with clients by uploading attachments and replying to notes.
– Shotgun Panel inside Maya, Nuke and other artist tools — Artists now have a simple mini-Shotgun UI directly inside their most commonly used applications giving them quick access to important information and utilities, and the ability to communicate with other artists on their team without having to go out to a web browser. The panel can also be integrated directly into proprietary pipelines, and is customizable to support each studio’s specific workflow.
– Toolkit Workfiles Refresh — Users can browse, load and save files faster with improved navigation for finding files and getting them loaded.

Shotgun 6.3 was revealed at the Shotgun user group meeting at SIGGRAPH 2015, and will be demonstrated in the Shotgun Booth (#317) throughout the conference, Aug. 11-13. Shotgun 6.3 is expected to be available by the fall of 2015, while new Shotgun Toolkit features will roll out next month. Shotgun pricing starts at $30 per account/per month with “Awesome” support, or $50 per account/per month with “Super Awesome” support. For more information, please visit: http://www.shotgunsoftware.com/pricing/.

For more information on the Extensions, visit 3ds Max 2016 and Maya on Autodesk.com. The products will be demonstrated throughout SIGGRAPH on the exhibition floor and in Autodesk’s speaker room (# 408A).

Creative Market, an online content marketplace acquired by Autodesk last year, is expanding its offerings with the debut of 3D content. The marketplace is currently home to nearly 9,000 shops selling more than 250,000 design assets to a community of more than one million members. Launched today, artists can now search, purchase and license high-quality 3D content created by designers around the world or upload and sell original 3D models on the site.

For more details check out: https://creativemarket.com/3d.

Posted on by Bill Desowitz in 3-D, Animation, Below the Line, Crafts, Events, Movies, performance capture, previs, Tech, TV, VFX, Videogames, Virtual Production

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